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Eternal Sphere
A historical Mediterranean harbour at dusk, tall ships moored along a lantern-lit stone quay

Independent Historical Game Studio

Play
the Past.

From forgotten places to defining moments, we transform historical research into worlds you can explore, experience and play.

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The Studio

History is more than a story. It's a world waiting to be experienced.

Eternal Sphere combines game design, historical research, storytelling, art and technology to build interactive experiences inspired by the past. We work from archives and expert knowledge, then design worlds that reward curiosity rather than memorisation.

Historically grounded, creatively designed — that balance sits behind every decision we make.

About the Studio
Archive desk with period maps, sepia photographs, dividers and a leather notebook under lamplight
Reference material · Working archive, current project
Key art from Harbour of Salt: a cloaked figure on a lantern-lit street at night

Featured Project

Harbour of Salt

A city built on trade, secrets and tide.

A narrative adventure set across three winters in a Mediterranean port, where a young clerk inherits a ledger that records more than cargo.

In Development
Genre
Narrative Adventure
Period
17th Century
Setting
Mediterranean
Platforms
PC · Console
Status
In Development
Release
TBA

Our Approach

Research. Create. Immerse.

Four stages carry a historical subject from a box of sources to something a player can inhabit.

01

Research

We begin with sources, archives, historical records and expert knowledge — before a single mechanic is written.

02

Design

We transform historical material into compelling game mechanics, environments and stories.

03

Build

Artists, designers, programmers and writers collaborate to construct believable worlds.

04

Experience

The goal is not to show history. It is to let players live inside it and feel its consequences.

Why Historical Games

The past deserves to be played.

Books describe a decision. Film shows it. A game hands it to you and makes you live with what follows. That is the thing no other medium does as well.

Players can walk a street that no longer exists, weigh a choice with incomplete information, inhabit a perspective that isn't theirs and feel the weight of a consequence arriving three hours later.

History is full of stories we have forgotten. We want to make them playable.

Step into history.

Follow our projects, collaborate with us, or help us build the next generation of historical games.